Friday, January 9, 2015

The Role of Technology in Delivering Curriculum

The role of technology in curriculum development is important. Right at the planning phase of any instruction, aside from formulating the objectives and among other considerations, there is a need to identify what instructional media are to be utilized in the implementation. The role of technology comes into play here.

Instructional media should not be confused with the terms media technology or learning technology. Speaking in the parlance of education, it pertains to the communication system in the educative situation. For this lesson, we can also simply refer instructional media as technology.

Image credits to

Types of Instructional Media

The plural form of the term media is used purposely to indicate that there are various forms of means used in implementing the curriculum. Technology offers various tools of learning ranging from projected and non-projected media from which the teacher can select. However, the teacher should be careful in the selection of appropriate technology that would match the supposed objective of the instruction. For example, will pictures be enough in presenting the story selection or will a video clip of the same be needed to capture the interest of the learners?

Non-projected media include real objects, models, realia, and diorama, field trips, kits, printed materials such as books, magazines, worksheets; visual materials like drawings, pictures, graphs, charts; visual boards as chalkboard, whiteboard, flannel board; and audio materials. 

On the other hand, projected media cover overhead transparencies, opaque projection, slides, filmstrips, films, video, VCD, DVD, and computer or multimedia presentations. 

Other Technology Applications

Technology moves forward every day. As technology progresses, education will continue to be shaped by it. Specifically, the selection and design of instructional media will become more sophisticated also.

The concept of educational technology is very complex and becomes more sophisticated with the advent of what is called hypermedia or multimedia packages that include text, audio, graphics, animation and video.

Hypermedia also finds an application in what is known as Information and Communication Technology that includes tutorial software packages, webpages, simulation games, project management packages, and others.

Interactive Whiteboards. SMART BOARDS and MIMEO BOARDS are interactive whiteboards which can be used by teachers and learners in manipulating texts, objects and in visiting websites for content review. They come in package of activities and programs that are very helpful for teachers.

Websites and Blogs. Teachers can create websites and blogs to post lectures, assignments, communications, and other learning materials. They also offer multiple representations of knowledge in the form of video, audio, text, image and data.

Tablets and Mobile Devices. Access to websites and other educational programs can be done through tablets and mobile phones, which are very much handy.

Social Networks. Social networking sites like Facebook, Twitter, Gmail, Instagram have academic benefits if used for the purposes of assignments and class projects.

Factors for Technology Selection

1. Practicality – Is the equipment or material available? What would be the cost in acquiring such media?

2. Appropriateness – Is the medium suitable to the learners? Will the medium be only amusement, not learning?

3. Activity or Suitability – Will the selected media fit the set instructional event? Will it result to information, motivation or psychomotor display?

4. Objective Matching – Does the medium fit with the learning objective? Does the medium help in achieving the learning objective?

Criteria in Developing Visual Material and Presentation

Children learn 83% through the use of sight; 10% hearing; 4% smelling; 2% touching; and 1% tasting. When teachers develop visuals for a wide range of materials like visual boards, overhead transparencies and other computer generated presentation, there are basic principles of design.

1. Visual Elements – pictures, illustrations, graphics
            a. Lettering style or font – consistency and harmony
            b. Number of lettering style – no more than two
            c. Use of capitals – short titles should be no more than six words
            d. Lettering colors – easy to see and read; contrast for emphasis
            e. Lettering size – good visibility even for learners at the back
            f. Spacing between letters – equal and even spacing
            g. Spacing between lines – not too close as to blur at distance
            h. Number of lines – no more than eight lines of text in a slide
            i. Appeal – two dimensional, catchy, interactive
            j. Use of directionals – devices like arrows, bullets, bold, contrast

2. Overall Look – patterns of alignment, shape, balance, style, color

The Role of Technology in Curriculum Delivery

We live in age when technological innovation is fast developing and this will always influence the trends in education. One of the current trends is the increased use of new information and communication technology.

The following are the roles of educational technology in delivering the instructional program of the curriculum of schools:

1. Catering to personalized and differentiated instruction adapted to different levels of learners using technology aided instruction

1. Upgrading the quality of teaching and learning in schools by using technology as avenue for extended teaching and learning

2. Increasing capability of teacher to inculcate learning effectively and for learners to gain mastery of the lessons

3. Broadening of delivery of education outside schools through modern approaches to formal and informal learning

4. Revolutionizing the use of technology to boost educational paradigm shifts that give importance to student centered learning

Computerization Program is a current project of the Department of Education to equip
schools with multimedia facilities to better deliver curriculum.
Photo credits to

Group Activity

Design a slideshow presentation given the criteria in assessing a visual material and other creative applications. Utilize our lesson above as content of your presentation.

Name the file with block section and group number format. Example: ELGEN C – Group 6. Attach your output in an email message to be sent to

Deadline of submission: 12:00 MN, March 07, 2016.


Bilbao, P., Dayagbil, F., & Corpuz, B. (2014). Curriculum development for teachers. Cubao, Quezon City: Lorimar Publishing Inc.

Bilbao, P., Lucido, P., Iringan, T. & Javier R. (2008)  Curriculum development. Cubao, Quezon City: Lorimar Publishing Inc.

Caubic, R., Casihan, L. & Lim, L. (2014) The teaching profession. Cubao, Quezon City: Adrana Printing Inc.

Palma, J. (2012) Curriculum development system. Mandaluyong City: Cacho Hermanos Inc.

* Blog entry version 2.0 as of March 03, 2016 until revised.


  1. Great article, Thanks for your great information, the content is quiet interesting. I will be waiting for your next post.

    1. Related posts are available through Google Drive hosted pdf files in a separate post here. Thank you.

  2. Kahit anong topic lang sir ang gawan ng presentation?

    1. Please read: "Utilize our lesson above as content of your presentation."

  3. Thank you sir! I'll be giving you a perfect presentation.
    Just kiddin'☺😊


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